Kahoot vs Gimkit: A Comprehensive Comparison of Popular Educational Gaming Platforms
I researched and contrasted Kahoot and Gimkit. The two platforms are versions of educational video games. In the following blog post, I will highlight these two points, such as their advantages, integration of them in the 165schools and how they contrast to each other.
Origins and Creators
Kahoot is a company created by Morten Versvik, Jamie Brooker, and Johan Brand in 2012. On the other hand, Gimkit is a software project of Josh which he writes when he was in high school. Cultural differences aside, both was the brain-child of one concept: giving the students the freedom to learn and play alongside each other in a competitive manner.
Core Purpose
When it comes to internet gamified learning, both Kahoot and Gimkit are principle bound to inspire children to study through simple and competitive games. As the founder of Gimkit, Josh Feinsilber adds, "Games really helped me become engaged in school. That's why I built Gimkit — to be the kind of game I'd want to play in class."
Features and Gameplay
Kahoot is a very old-time repetition of the learning game that has been in the market since 2012. Kahoot is known to be a quick and furious, competitive game that excites children with their spontaneous an spirited ways and mannerants of playing.
Nonetheless, Gimkit stands out among other games as it has 10 initial single game modes and it is smart enough to add more game modes on the go. It offers more game modes to students, which they can use either in class or at home. What is more, Gimkit's automatic grading system solves all the issues, spoilers of the students' accomplishment that appear on the teacher's side, easily.
User Preferences
According to a survey of thirty 7th-grade students at a local school, the majority of students, 25, enjoyed playing Gimkit the most. Only five kids said Kahoot was their favorite. Even still, many students recognize that Kahoot has been the "original" game of this type.
Strengths and Weaknesses
The real virtue of Kahoot is its relentless competitiveness of the game. The speed of the game, however, maybe a bit of a problem for the majority of students who want education to be a more comfortable and relaxed process.
The benefits of Gimkit are its versatility, well-run in the classroom or at home, and its grade-saving feature. The downside of Gimkit is that only the free version is available. No paid subscription comes!
Learning Effectiveness
The two platforms effectively engage students but in different ways. Kahoot appeals to more competitive students, whereas Gimkit allows to practice and drill the material through question repetition.
Conclusion
Correctly viewed, both Kahoot and Gimkit have good characteristics on their own and are beneficial expansions to school resources. Esma who is the seventh grader says, "I think [Gimkit and Kahoot] are both equal because they both have different modes, and they both improve a student's ability to learn." The choice between the two is ultimately tied to the preferences the students have and the learning goals of the particular unit.
Additional Informtion
A comparison of key information about Kahoot vs Gimkit:
Kahoot
- Well-established, widely recognized interactive learning platform
- Offers quiz-style games and learning activities
- Free basic plan, paid tiers starting at $10/month for teachers
- Known for user-friendly interface and ready-to-use educational games
- Provides detailed data tracking and student progress insights
- Integrates well with other educational tools
Gimkit
- Newer platform, created by a high school student
- Offers quiz games with unique "money earning" and power-up features
- Free basic plan, paid tiers at $4.99/month or $59.88/year
- Allows students to create and share their own quiz games
- Provides immediate feedback and real-time data for teachers
- Seen as more engaging/gamified compared to Kahoot
Key Differences
- Gimkit focuses more on gameplay and student interaction, while Kahoot offers broader educational features
- Kahoot has a simpler interface, while Gimkit has a steeper learning curve but more game variety
- Gimkit allows questions to repeat randomly for more practice
- Kahoot is generally more expensive for paid tiers
Both platforms
- Allow creating custom quizzes and importing questions
- Offer live multiplayer gameplay options
- Provide teacher dashboards with student performance data
- Can be used for formative assessment and review activities
The choice between them often comes down to specific classroom needs, budget, and student preferences. Many teachers use both platforms to provide variety.
For more details, these sources provide good comparisons:
- https://www.jotform.com/blog/gimkit-vs-kahoot/
- https://slideswith.com/blog/blooket-vs-kahoot-vs-gimkit-vs-quizizz
Citations:
[1] https://www.jotform.com/blog/gimkit-vs-kahoot/
[2] http://todallycomprehensiblelatin.blogspot.com/2018/11/kahoot-vs-quizizz-vsquizlet-live-vs.html
[3] https://blogs.ubc.ca/etec523/2024/06/09/kahoot-quizizz-blooket-or-gimkit/
[4] https://slideswith.com/blog/blooket-vs-kahoot-vs-gimkit-vs-quizizz
[5] https://www.edtechreview.in/trends-insights/trends/gimkit-it-s-like-kahoot-on-steroids/
[6] https://www.reddit.com/r/Teachers/comments/1d8ouhp/kahoot_blooket_gimkit_etc_which_one/
[7] https://www.reddit.com/r/BLOOKET/comments/11omb9l/kahoot_vs_blooket_vs_gimkit_vs_quizlet/
[8] https://edtechbooks.org/onlinetools/gimkit